Drizzt Game Character
10 Jun 2012
5 Apr 2012
I was contacted to do a design for another short film being made in the UK, 'Flowers'.
The film was set in a lower class high rise apartment block filled with a mix of people like blue collar workers, welfare teen mums anddrug dealers.
The story is about a murder in 1962 and the angry spirit coming back 50 years later in the form of a reaper like creature to take it's revenge on the children of it's killers and any other sinful people it comes across.
Once the design was approved I went ahead and did a final character render.
Dec 2011-Feb 2012
They wanted the reaper to have creepy elongated fingers and also be almost just bones with some mummified-like skin still clinging to the body.
I did a quick concept of the head to get the ball rolling which they loved so I continued on from there and created the rest of the character.
The film was set in a lower class high rise apartment block filled with a mix of people like blue collar workers, welfare teen mums anddrug dealers.
The story is about a murder in 1962 and the angry spirit coming back 50 years later in the form of a reaper like creature to take it's revenge on the children of it's killers and any other sinful people it comes across.
Once the design was approved I went ahead and did a final character render.
Dec 2011-Feb 2012
They wanted the reaper to have creepy elongated fingers and also be almost just bones with some mummified-like skin still clinging to the body.
I did a quick concept of the head to get the ball rolling which they loved so I continued on from there and created the rest of the character.
A good friend of mine asked me to design a few things for a short film he was wanting to make. He wanted a big hulking alien and possibly some vehicles and weapons.
Unfortunately the project was cancelled before I got too far into it but here's a few things from it.
Final turnaround of the Behemoth, the project was cancelled before I was able to do any posing and final renders.
June 2011
This was done as a quick colour test.
Originally they wanted the Behemoth alien to have horns but that was later dropped, keeping the head round with rough skin.
The Helicoptor and Rifle were designed for the human contingent that was fighting back against the aliens.
Unfortunately the project was cancelled before I got too far into it but here's a few things from it.
Final turnaround of the Behemoth, the project was cancelled before I was able to do any posing and final renders.
June 2011
This was done as a quick colour test.
Originally they wanted the Behemoth alien to have horns but that was later dropped, keeping the head round with rough skin.
The Helicoptor and Rifle were designed for the human contingent that was fighting back against the aliens.
12 Mar 2012
New Class
Ive just signed up for the next CG Workshop class in pursuit of re training myself for a career re direction. I'll be taking part in Katon Callaways High-End Fantasy Game Art Creation course.
The class covers all stages of game art production from conceptright through to having a final game ready model.
If your iterested in improving your skills or learning new techniques and software I reccomend checking out the CG Workshop courses at http://workshops.cgsociety.org/courses.php for more information.
Ill be updating the blog as I progress through the class which starts up on April 2nd.
The class covers all stages of game art production from conceptright through to having a final game ready model.
If your iterested in improving your skills or learning new techniques and software I reccomend checking out the CG Workshop courses at http://workshops.cgsociety.org/courses.php for more information.
Ill be updating the blog as I progress through the class which starts up on April 2nd.
28 Feb 2012
Shadow over Innsmouth
Ok onto the render stage. To do this I rendered out multiple colour and lighting passes from Zbrush and composited it all together in Photoshop. I then added a backgound, did some painting over the top to create the eyes, highlights and just a few extra details, added some filters, colour correction and was done :)
Shadow over Innsmouth
Here's the final sculpt in Zbrush, this was created using sculpt 5 as a base. It was a challenge but really fun to alter the sculpt so it matched the thumbnail version. Even more so because I only had the front view to go from.
Once I was happy with the sculpt I painted it in Zbrush. I found a great image of a crocodile with some awesome blue and yellow colouring and thought it would fit this guy really well.
Im pretty happy with the paint job, this is definaltely where Im the least confident so I took my time a little more on this stage. I also did a really quick render out of Zbrush just as a test to see how the colouring looked.
Once I was happy with the sculpt I painted it in Zbrush. I found a great image of a crocodile with some awesome blue and yellow colouring and thought it would fit this guy really well.
Im pretty happy with the paint job, this is definaltely where Im the least confident so I took my time a little more on this stage. I also did a really quick render out of Zbrush just as a test to see how the colouring looked.
Shadow over Innsmouth
Ok so here are my thumbnails along with the breakdown to decide which design I was going to continue on with.
Shadow over Innsmouth
I thought I would start of this blog by showing what I have been upto most recently.
I took part in the 3 week concept sculpting class over at http://www.cgsociety.org/ ran by Bryan Wynia.
The brief was to re design the creature from the H.P Lovecraft story "A shadow over Innsmouth" which can be read here http://www.dagonbytes.com/thelibrary/lovecraft/theshadowoverinnsmouth.htm.
The creatures are decribed as these fish/frog-like humanoids that live at the bottom of the ocean but are also able to come onto land.
The assignments were to create 3 speed sculpts to first try and capture an idea of the creature and then use those sculpts to create 20 thumbnail designs to further explore different design ideas.
We then had to choose one of the thumbnail designs, and develop it further into a final sculpt, paint it and then render a final image using Zbrush and Photoshop.
So here are the speed sculpts. I ended up doing 5 speed sulpts, with the 1st, 2nd and 5th ones taking 1.5 hours to make and the other two around 40 to an hour because they were built by changing up the 2nd (too human looking) sculpt.
I took part in the 3 week concept sculpting class over at http://www.cgsociety.org/ ran by Bryan Wynia.
The brief was to re design the creature from the H.P Lovecraft story "A shadow over Innsmouth" which can be read here http://www.dagonbytes.com/thelibrary/lovecraft/theshadowoverinnsmouth.htm.
The creatures are decribed as these fish/frog-like humanoids that live at the bottom of the ocean but are also able to come onto land.
The assignments were to create 3 speed sculpts to first try and capture an idea of the creature and then use those sculpts to create 20 thumbnail designs to further explore different design ideas.
We then had to choose one of the thumbnail designs, and develop it further into a final sculpt, paint it and then render a final image using Zbrush and Photoshop.
So here are the speed sculpts. I ended up doing 5 speed sulpts, with the 1st, 2nd and 5th ones taking 1.5 hours to make and the other two around 40 to an hour because they were built by changing up the 2nd (too human looking) sculpt.
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