Ok onto the render stage. To do this I rendered out multiple colour and lighting passes from Zbrush and composited it all together in Photoshop. I then added a backgound, did some painting over the top to create the eyes, highlights and just a few extra details, added some filters, colour correction and was done :)
28 Feb 2012
Shadow over Innsmouth
Here's the final sculpt in Zbrush, this was created using sculpt 5 as a base. It was a challenge but really fun to alter the sculpt so it matched the thumbnail version. Even more so because I only had the front view to go from.
Once I was happy with the sculpt I painted it in Zbrush. I found a great image of a crocodile with some awesome blue and yellow colouring and thought it would fit this guy really well.
Im pretty happy with the paint job, this is definaltely where Im the least confident so I took my time a little more on this stage. I also did a really quick render out of Zbrush just as a test to see how the colouring looked.
Once I was happy with the sculpt I painted it in Zbrush. I found a great image of a crocodile with some awesome blue and yellow colouring and thought it would fit this guy really well.
Im pretty happy with the paint job, this is definaltely where Im the least confident so I took my time a little more on this stage. I also did a really quick render out of Zbrush just as a test to see how the colouring looked.
Shadow over Innsmouth
Ok so here are my thumbnails along with the breakdown to decide which design I was going to continue on with.
Shadow over Innsmouth
I thought I would start of this blog by showing what I have been upto most recently.
I took part in the 3 week concept sculpting class over at http://www.cgsociety.org/ ran by Bryan Wynia.
The brief was to re design the creature from the H.P Lovecraft story "A shadow over Innsmouth" which can be read here http://www.dagonbytes.com/thelibrary/lovecraft/theshadowoverinnsmouth.htm.
The creatures are decribed as these fish/frog-like humanoids that live at the bottom of the ocean but are also able to come onto land.
The assignments were to create 3 speed sculpts to first try and capture an idea of the creature and then use those sculpts to create 20 thumbnail designs to further explore different design ideas.
We then had to choose one of the thumbnail designs, and develop it further into a final sculpt, paint it and then render a final image using Zbrush and Photoshop.
So here are the speed sculpts. I ended up doing 5 speed sulpts, with the 1st, 2nd and 5th ones taking 1.5 hours to make and the other two around 40 to an hour because they were built by changing up the 2nd (too human looking) sculpt.
I took part in the 3 week concept sculpting class over at http://www.cgsociety.org/ ran by Bryan Wynia.
The brief was to re design the creature from the H.P Lovecraft story "A shadow over Innsmouth" which can be read here http://www.dagonbytes.com/thelibrary/lovecraft/theshadowoverinnsmouth.htm.
The creatures are decribed as these fish/frog-like humanoids that live at the bottom of the ocean but are also able to come onto land.
The assignments were to create 3 speed sculpts to first try and capture an idea of the creature and then use those sculpts to create 20 thumbnail designs to further explore different design ideas.
We then had to choose one of the thumbnail designs, and develop it further into a final sculpt, paint it and then render a final image using Zbrush and Photoshop.
So here are the speed sculpts. I ended up doing 5 speed sulpts, with the 1st, 2nd and 5th ones taking 1.5 hours to make and the other two around 40 to an hour because they were built by changing up the 2nd (too human looking) sculpt.
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